RimWorld Guide | 11 Important Tips and Tricks | PLITCH (2024)

The game actually came out of Early Access in 2018. However, an incredible number of new features have been added over the past few years. That’s why our RimWorld guide will show you how to manage your crew, resources, and survival mechanics in the latest version.

Table of Contents

  • 1) Pick the right storyteller
  • 2) Select your world and climate zone
  • 3) RimWorld Guide: Assemble your crew
  • 4) Take care of basic needs
  • 5) Distribute the work properly
  • 6) Build in a safe place
  • 7) Recruit prisoners
  • 8) Grow food
  • 9) What should you build first?
  • 10) Use the trash zone
  • 11) Don't ignore injuries
  • Build your colony with PLITCH!

1) Pick the right storyteller

Before the game gets going, you have to make a decision that will greatly impact what lies ahead. By choosing one of the three AI game masters, you determine the difficulty level. As a beginner, we recommend that you don’t go too high. When RimWorld tells you that you have to fight for your survival, this isn’t an exaggeration, as in other games, but the harsh reality.

With Cassandra, you get a classic experience in which the difficulty increases bit by bit. Things start off pretty easy, so you can get used to the mechanics and build up your skills. There are also one or two pauses between events.

Phoebe is probably the best choice to start with in RimWorld. The pauses between events are longer than with Cassandra, and the difficulty doesn’t increase until relatively late in the game. Before that, the events are easy to master.

Randy Random is only for you if you’ve already played several rounds and are familiar with the game. The AI narrator is unpredictable and may present you with events early in the game that put your crew to the test.


2) Select your world and climate zone

The next step in RimWorld is to create your individual scenario. You can choose the seed at random, and a planet coverage of 30 percent is sufficient by default. To start with, we recommend that you keep the temperature and rainfall at an average level. However, you can experiment a bit in your later games.

RimWorld Guide | 11 Important Tips and Tricks | PLITCH (2)

The choice of climate zone is crucial for the start. Before you start, you can choose the landing site for the escape pod. It’s best to choose a temperate forest or a coniferous forest. You’re not allowed to land on the fields of other factions, and you’ll only explore a fraction of the vast world during the game. Therefore, it’s best to choose a location that is close to other communities so that you can trade later.


3) RimWorld Guide: Assemble your crew

Before you set off, you should assemble your crew. This point is extremely important, because only if you have people with the right skills will you survive the first hours in RimWorld. It’s best to keep generating new members until you have three people whose skills complement each other.

RimWorld Guide | 11 Important Tips and Tricks | PLITCH (3)

The most important skills to start with in RimWorld are farming and mining, so you can gather resources and food. You will also need medicine to treat illnesses and injuries, building for construction, and shooting for defense.


4) Take care of basic needs

Once the game starts, your job is to take care of your crew’s basic needs so they don’t go crazy. Make sure they have food and a roof over their heads.

RimWorld Guide | 11 Important Tips and Tricks | PLITCH (4)

You must also keep them safe. Keeping your crew happy is extremely important. This includes, for example, equipping the dwellings with beds for sleeping and building a small prison.


5) Distribute the work properly

Let’s move on to one of the most important points in our RimWorld guide. The division of labor. When you click on the Work tab, you’ll be taken to the prioritization of activities. You can manually set this so that the AI automatically works on the things you consider important first. The 1 stands for very important and the 4 for unimportant.

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This is where your crew’s initial skills come into play. If they have mining skills, you should prioritize mining activities. Make your medical expert a doctor and a person who is good at shooting a soldier. According to your classifications, the doctor will always treat injuries before doing anything else, and a farmer will primarily take care of the food supply.

You fill levels 2 through 4 with activities that are generally always good and useful. Cooking, hauling, building, etc. This will keep your people busy even when their main task isn’t required.


6) Build in a safe place

In addition to meeting the needs of your characters in RimWorld, the location of your settlement is crucial to their happiness. Build in a place that is well protected from attack. For example, if your area is largely surrounded by mountains, potential enemies will be forced to take predictable routes to get to you. A completely open area, on the other hand, runs the risk of being attacked from all sides.

It’s also important to settle where there is fertile soil. There should also be enough space for all your buildings and solar panels.


7) Recruit prisoners

As mentioned earlier, you should have at least one room reserved for prisoners. This room must contain a bed, which you’ll assign to the prisoner.

RimWorld Guide | 11 Important Tips and Tricks | PLITCH (6)

By talking to the prisoner, your citizens can ensure that they join you and become part of your society. This form of recruitment is a useful way to gain capable people.


8) Grow food

At the beginning of RimWorld, you’ll find some food in your environment. However, this will be used up in five days at the latest. Until then, you’ll need a stable food supply. Train a colonist to be a hunter and set up a slaughter table to gut animals. Cultivate and farm fields.

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A kitchen, a refrigerator, and a stove are also very important so that your cook can prepare food properly. Make sure plants only grow outside of winter. If you want to farm in the cold, you’ll need to research hydroponics. Each type of plant requires a different level of skill. This will increase as your people work in the field and gain experience.


9) What should you build first?

The order in which you build depends entirely on your play style. There is no right or wrong way to build. However, we would like to give you some tips to help you get started in RimWorld.

You’ll definitely need a warehouse and a garbage dump. The camp should be roofed and surrounded by walls to prevent food from spoiling. Speaking of food, we recommend that you build five medium-sized fields to start. Two of them can be used to grow cotton or healing items, and the other three are for food (corn, potatoes, and rice).

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Next on the plan, of course, are dwellings with sleeping areas. Include enough space for a holding cell and a sick room. Then build at least two solar panels (including batteries) to power your buildings. Once you have power, it’s advisable to build a cold storage house to keep supplies fresh.

Next to the cold storage house, build the kitchen and install a stove and a butcher’s bench. In everything you do, you must always keep the production chains in mind and follow them. For example, you process cotton on a sewing table, and so on. It’s important that you keep an eye on the satisfaction of your people and give them what they want.


10) Use the trash zone

The appearance of your settlement is another area of satisfaction. Your settlers don’t like garbage lying around. You should have it transported to the trash zone. This includes stones, for example. To have your characters remove them, double-click on them and press P. To speed up the removal process, adjust the removal priority in the Work tab.


11) Don’t ignore injuries

The dead are not easily revived. And when it comes to permanent death, valuable skills and experience are also lost.

RimWorld Guide | 11 Important Tips and Tricks | PLITCH (9)

So don’t take injuries lightly. Your medical expert should always treat them as quickly as possible, before gangrene or worse sets in.


Build your colony with PLITCH!

The Steam hit from Ludeon Studios is a complex sci-fi colony simulation. Our RimWorld guide will help you get off to a good start and ensure the survival of your crew. Thanks to PLITCH’s RimWorld cheats, your adventure on the alien planet will be even more individual and comfortable.

Our single-player trainer allows you to switch to Godmode, generate infinite energy, or slow down the hunger rate. Crafting, ecology, and research can also be customized. The game can be made easier or harder.

Check out this video to see our RimWorld cheats in-game and this blog to learn more about PLITCH.

Happy Gaming!

RimWorld Guide | 11 Important Tips and Tricks | PLITCH (2024)

FAQs

RimWorld Guide | 11 Important Tips and Tricks | PLITCH? ›

Producing drugs is an excellent way to get a steady source of income in RimWorld. Traders will allow players to sell drugs at great prices and allow colonies to flourish financially. Players need to carefully store drugs and limit their use, as drug addictions will negatively affect any colony.

How do you get the best start in RimWorld? ›

  1. 14 Choose A Manageable Set-up.
  2. 13 Pick A Good Starting Location.
  3. 12 Choose Useful Colonists.
  4. 11 Set Manual Priorities.
  5. 10 Build A Shelter And A Farm Immediately.
  6. 9 Find And Use Rich Soil.
  7. 8 Set Up An Indoor Stockpile And A Refrigerator.
  8. 7 Build Multiple Power Sources.

How to get the most out of RimWorld? ›

Producing drugs is an excellent way to get a steady source of income in RimWorld. Traders will allow players to sell drugs at great prices and allow colonies to flourish financially. Players need to carefully store drugs and limit their use, as drug addictions will negatively affect any colony.

What are the most important things in RimWorld? ›

Having a colonist skilled in each of Cooking (cooking food), Social (recruiting prisoners, trade), Mining (harvesting ore), and Intellectual (faster research) is also useful to have. You don't need every single one of these skills, but having most/all of these covered can hasten your advancement in the early game.

What is the best thing to start with in RimWorld? ›

  • Build a big living room, you can put your beds in there for a while, a table with chairs too.
  • Grow crops (usually rice), make a butcher's table, set a bill to always butcher dead animals, and make a cooking table with simple meals and fine meals on higher priority (if you have a good enough cook for fine)
Jan 25, 2024

What is the most profitable thing in RimWorld? ›

Corn is the best crop for both human food/work and cash/work. It is actually more profitable per unit work than any crop in the game, including every drug. However, it cannot be processed any further, meaning it is reliant entirely on the grow cycle.

What is the best room to start RimWorld in? ›

A perfect example is your very first building. You want to get your pawns indoors, and similarly with perishable items, and you want a freezer. Plan your freezer room, build that, but use it as a combination barracks/storeroom until you have your bedrooms and dry storage areas built.

What is the most efficient farm size RimWorld? ›

A quick rule of thumb is to grow 10+ tiles of food crops per colonist in a biome with year-round growing. If the colony hunts as well, it will accumulate some food reserves, which can be saved for winter, fed to prisoners, or sold.

How big should rooms be RimWorld? ›

So, if you want to make the room "very impressive", it should have a space of at least around 25 (which still counts as "rather tight" in the game). E.g. a furnished bedroom with a 5x5 or 4×6 footprint would be fine, and a little smaller could still work, but it would be a challenge to get there with a 4x4 room.

How many colonists is good in RimWorld? ›

I typically keep around 10-20 colonists but decided to try to have as many as possible this play through. Up to 44 including 7 slaves at the moment.

Does age matter in RimWorld? ›

Biologically older characters will tend to have higher skills, developed by experience. They may also have gray hair and age-related health difficulties such as cataracts, a bad back, dementia, or frailty.

What is the best thing to farm in RimWorld? ›

Haygrass is the solution for your hungry farm animals, as it is very easy to grow, doesn't require rich soil, and can even be eaten without harvesting if you're in a pinch for labor. Hay also lasts for a long time without needing to be refrigerated as long as it's stored inside a barn.

What animals are worth keeping RimWorld? ›

Especially as you need to tame each animal with your handler and the animals that are more valuable take much longer to tame.
  1. 1 Trumbo.
  2. 2 Muffalo. Lots Of Resources. ...
  3. 3 Horses. You Can Ride Them. ...
  4. 4 Alpaca. Can Carry Goods. ...
  5. 5 Cows. Reliable, Producing Tons. ...
  6. 6 Goats. Not Very Hungry. ...
  7. 7 Pigs. They Eat A Lot. ...
  8. 8 Chickens. They Produce Eggs. ...
May 22, 2024

What is the best gun to start with in RimWorld? ›

The Bolt-Action Rifle is by far the best ranged weapon you can get from the very start of the game, as your trio of colonists will spawn with one in the Crashlanded scenario.

What age do you mature RimWorld? ›

By default, children biologically age at 400% speed. Upon reaching 11, their aging will linearly slow from the child aging rate until they reach 20, where they'll age at the adult aging rate, or 100% by default.

What is the best food to sell RimWorld? ›

Rice and Corn are equally affected by soil, but corn cannot be grown in hydroponics. Nutrifungus, then potatoes, are affected the least by both poor and good soil. Corn is the best crop for both human food/work and cash/work.

What is the best starting crop in RimWorld? ›

The best, and quite possibly most important, crop to plant as soon as you can is healroot, a slow-growing, high-skill crop that will be your only source of medicine early on. While you can find it growing wild depending on your starting biome, being able to grow it yourself will save you a lot of time and effort.

What is the best starter gun RimWorld? ›

  • Bolt-Action Rifle – Early Game. ...
  • Assault Rifle – Early Game. ...
  • Heavy SMG – Early Game. ...
  • LMG – Early And Mid-game. ...
  • Molotov co*cktails – Mid-Game. ...
  • Chain Shotgun – Mid-Game. ...
  • Doomsday Rocket Launcher – Late Game. ...
  • Charge Lance – Late Game.
Jul 16, 2022

What is the best way to set priorities RimWorld? ›

Hold ⇧ Shift and right mouse click desired items or tiles and select order.

What is the best starting defense RimWorld? ›

Early-game defense[edit] At the very beginning your most primitive security choices are spike trap, sandbags, and stone chunks. You will need to find a balance between these three to make the most out of the available materials without costing too much time.

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